The story-telling is OK, the worst part of it is the hideously, and oddly, cut up and stitched together Frankenstein's Monster of the trilogy that is the series of clips they use(a couple of times, it even seems like they just thought "well, this was funny, let's put that in there"). At any time, you can replay an earlier one, and twice, you're given a Mission Selector, and can choose the order of the next handful of them. There are also new levels, the quality of which varies, but, honestly, there are several(not all of them) nice ideas, and done well, to be found in them. It does, of course, expand on them, otherwise this would be even shorter than it is, and not all of this is bad. This does recreate many favorite scenes, almost all they could(albeit hardly any flying). Hey, I won't claim that this is all negatives, it isn't. I'm not ruling out that some of the problems have to do with that, that this was geared towards consoles. Larry Wachowski: So, if you're ready, it's time for a little Hulk versus Galactus action. Larry Wachowski: So we suggested to Shiny that we change the ending.Īndy Wachowski: We thought it be cool after Smith rose up, screaming, "It's my world," the other Smiths jumped onto him, merging into one massive, monster, Mega-Smith. If you're like us, then right now, you are ready for fifteen minutes of sweaty-palmed, button-pushing, action to kick the crap out of some big, bad-assed, boss! Well, maybe that works in a movie, but in a video game, the Jesus thing, is well.Īndy Wachowski: Really lame.
You see, at this point in the story, Neo stands on the verge of satori, ready to resolve the paradox of choice and choicelessness, of free will versus fate, but that can only be achieved through an act of surrender, which occurs after he has abandoned the perspectival nature of truth, accepting the totality of present consciousness which ultimately allows an evolutionary transition, transcending the Cartesian dilemma through the emergence of delimited spirit, which then provides the world with the choice of a third path, the path of Neo, the path of peace.Īndy Wachowski: You promised you wouldn't do that.Īndy Wachowski: I think what my brother was trying to say is, at this point, it's martyr time. Larry Wachowski: Now, the real reason we are here is to discuss the big problem we faced in turning these three movies into a video game. You kick ass.Īndy Wachowski: Yes, we salute your excellence in the gaming field. Larry Wachowski: First of all, congrats on reaching the final stage of this game.
Larry Wachowski: And I'm Larry Wachowski.Īndy Wachowski: Or rather, these are the digital projections of our mental selves.